Matthew Baranek
Game Design
Game Design
Hi, I'm Matt
Most games follow a script; I prefer to design a dialogue through the player’s actions. I build systems that steer engagement and cultivate dynamic narratives, ensuring every mechanic is grounded in its respective world. My goal is to expand the player’s role within a digital space until it’s a world they can truly call their own.
This Game Is About Robots is a 3D Metroidvania about a battery robot named S04R who is trapped in the hidden lower levels of Cog Springs, a fully robotic society that unknowingly serves a long-forgotten humanity.
— ROLE
Game Designer,
Backend Developer
— DATE
Aug. 2025 – Present
Spells is a stylized fantasy roguelike, in which the player controls a powerful Lexomancer; a rare class of wizard who can conjure magic through the use of language.
— ROLE
Technical Game Designer,
Backend Developer
— DATE
Jan. 2025 – Apr. 2025
Colony 7 is a walking sim set on the futuristic, Colony 7. Each day, the player wakes up and is able to explore the environment as they please, with the only goal to have a place to stay by the end of the night
— ROLE
Level Design
— DATE
6 Week Project