Matthew Baranek

Matthew Baranek

Game Design

Hi, I'm Matt

Most games follow a script; I prefer to design a dialogue through the player’s actions. I build systems that steer engagement and cultivate dynamic narratives, ensuring every mechanic is grounded in its respective world. My goal is to expand the player’s role within a digital space until it’s a world they can truly call their own.

Projects:

This Game Is About Robots

This Game Is About Robots is a 3D Metroidvania about a battery robot named S04R who is trapped in the hidden lower levels of Cog Springs, a fully robotic society that unknowingly serves a long-forgotten humanity.


— ROLE

Game Designer,

Backend Developer


— DATE

Aug. 2025 – Present

Spells

Spells is a stylized fantasy roguelike, in which the player controls a powerful Lexomancer; a rare class of wizard who can conjure magic through the use of language.


— ROLE

Technical Game Designer,

Backend Developer


— DATE

Jan. 2025 – Apr. 2025

Colony 7

Colony 7 is a walking sim set on the futuristic, Colony 7. Each day, the player wakes up and is able to explore the environment as they please, with the only goal to have a place to stay by the end of the night


— ROLE

Level Design


— DATE

6 Week Project

This Game is About Robots

Spells

Colony 7