Matthew Baranek

Matthew Baranek

I am a Systems Designer with a Bachelor of Fine Arts Degree in Game Design at Lawrence Technological University in Southfield, MI.

Most games follow a script; I prefer to design a dialogue through the player’s actions. I build systems that steer engagement and cultivate dynamic narratives, ensuring every mechanic is grounded in its respective world. My goal is to expand the player’s role within a digital space until it’s a world they can truly call their own.


My fascination with games evolved from a love for exploration into a drive for design. I didn’t just want to inhabit fantastical worlds; I wanted to build the systems that makes them feel alive.


At Lawrence Technological University, I channeled this drive into Game Design, specializing in how systems breathe depth into environments. I’ve found that the strongest player narratives aren’t scripted, they emerge from well-tuned systems. My process centers on rapid prototyping, moving ideas from paper to engine through detailed technical documentation, flowcharts, and system diagrams.


Technical Specialization:

I specialize in Unreal Engine 5, utilizing Blueprints to bridge the gap between high-level conceptual design and functional systems. I view visual scripting not just as a tool for implementation, but as a language for exploring mechanical depth and verifying gameplay loops early in the development cycle.